Pseudo 3D Engine in C#.NET

Describes in detail how to create pseudo3D game engine from scratch using C#.NET & Windows Forms.

17 December 2019

Bibliography

[1] J. Vijin (Tonc), Mode 7 | 2018

[modified 8.4.2010]

[2] tigrou, SNES Mode 7 & Affine Transformation | 2018

[modified 9.8.2015]

[3] Wikipedia, Mode 7 | 2018

[modified 11.11.2017]

[4] Kavita Bala, Perspective correct texturing and quaternion interpolation | 2012


[5] Nina Amenta, Perspective-Correct Texture mapping


[6] Wikipedia, Texture mapping | 2018


[7] Mikael Kalms, Perspective Texturemapping | 1997


[8] MSDN, Thread.Join() Method | 2018


[9] MSDN, Stopwatch.Frequency Field | 2018


[10] MSDN, Stopwatch.ElapsedTicks Property | 2018


[11] Michal Franc, LockBits vs Get Pixel Set Pixel - Performance | 2016


[12] MSDN, GDI+ | 2018


[13] c#corner, Introduction to GDI+ in .NET | 2003


[14] Wikipedia, Affine transformation | 2018


[15] Robert W. Powell, Using the LockBits method to access image data [online] 2003, available on internet:

at December 17, 2019
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Social Media Links

Search This Blog

Total Pageviews

Blog Archive

  • ▼  2019 (7)
    • ▼  December (7)
      • 5 Level loader & Design
      • 6 Fundamental graphical operations
      • 4 Drawing strategy in C#.NET and GDI+
      • 3 Modern Rendering Pipelines
      • Bibliography
      • 2 Introduction
      • 1 Before We Start
Simple theme. Powered by Blogger.